Removing Barriers by Programming Without Computers

Authors

David Cutting
School of Electronics, Electrical Engineering and Computer Science, Queen’s University Belfast
Neil Anderson
School of Electronics, Electrical Engineering and Computer Science, Queen’s University Belfast
Matthew Collins
School of Electronics, Electrical Engineering and Computer Science, Queen’s University Belfast

Synopsis

This chapter draws inspiration from role-playing games and anarchist pedagogies to create dynamic and collaborative learning environments.

By organizing learning activities without traditional hierarchies, it helps educators design courses that foster student agency and teamwork.

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Published

22 June 2026