Dungeon Crawlers and Anarchists: Co-Designing Programming Teaching Experiences

Authors

Francisco Queiroz
School of Design, University of Leeds
Maeve Murphy Quinlan
Research Computing, University of Leeds

Synopsis

This chapter draws inspiration from role-playing games and anarchist pedagogies to create dynamic and collaborative learning environments.

By organizing learning activities without traditional hierarchies, it helps educators design courses that foster student agency and teamwork.

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Published

22 June 2026